Type: Web-based Tool
Medium: Physics Simulation
Software: P5.js
BOIDS Tool is a parametric, generative engine for exploring emergent flocking behavior in p5.js.
Built on top of Daniel Huang’s original Boids demo, it uses a parameter-driven approach: each agent (“boid”) applies simple local rules every frame: separation, alignment, and cohesion - based solely on its nearest neighbors, producing complex, organic motion without any centralized control.
Built on top of Daniel Huang’s original Boids demo, it uses a parameter-driven approach: each agent (“boid”) applies simple local rules every frame: separation, alignment, and cohesion - based solely on its nearest neighbors, producing complex, organic motion without any centralized control.