WORK IN PROGRESS
WIP TOOL (FLAKE)
WIP TOOL (FLAKE)
Welcome to the page where you can try out a new tool I'm currently developing. This is a work in progress, so you may encounter bugs, unfinished features, or quirky controls along the way — it’s all part of the process!
Your feedback, bug reports, or ideas for improvement would be greatly appreciated and can help refine the tool before its release. Feel free to share your thoughts using with me using the contact form.
ABOUT THE TOOL:
The new tool I’m developing is called FLAKE. This is a generative parametric tool that creates complex symmetric patterns from shapes using Signed Distance Functions (SDF). It combines randomness, noise functions, and mathematical transformations to produce generative graphics reminiscent of snowflakes, crystals, or organic structures, with a subtle animation effect where the shapes continuously transform in size based on dynamic noise.
The program offers a selection of different geometric shapes to choose from, and users can also upload their own SVG shapes by simply dragging and dropping them onto the canvas.
FLAKE is ideal for exploring abstract compositions, generative textures, and decorative chaotic patterns. At this stage, the only export option available is saving as a high-resolution PNG image, with more features planned for future updates.
CHANGE LOG:
0.21 (2025.03.30)
0.20 (2025.03.28)
0.19 (2025.03.27)
0.18 (2025.03.26)
0.17 (2025.03.25)
0.16 (2025.03.19)
0.15 (2025.03.17)
0.10 - 0.14 (January 2025)
Your feedback, bug reports, or ideas for improvement would be greatly appreciated and can help refine the tool before its release. Feel free to share your thoughts using with me using the contact form.
ABOUT THE TOOL:
The new tool I’m developing is called FLAKE. This is a generative parametric tool that creates complex symmetric patterns from shapes using Signed Distance Functions (SDF). It combines randomness, noise functions, and mathematical transformations to produce generative graphics reminiscent of snowflakes, crystals, or organic structures, with a subtle animation effect where the shapes continuously transform in size based on dynamic noise.
The program offers a selection of different geometric shapes to choose from, and users can also upload their own SVG shapes by simply dragging and dropping them onto the canvas.
FLAKE is ideal for exploring abstract compositions, generative textures, and decorative chaotic patterns. At this stage, the only export option available is saving as a high-resolution PNG image, with more features planned for future updates.
CHANGE LOG:
0.21 (2025.03.30)
- Added export functionality for animation (MP4, File Sequence)
- Introduced options for display settings in the browser
- Minor UI updates
0.20 (2025.03.28)
- Improved stability for real-time animation
- The motion animation has been enhanced with new features:
- Scaling effect from the center, both infinite and looped
- Cyclic noise animation
- The main generation algorithm has been updated
0.19 (2025.03.27)
- Enhanced main generation algorithm with new features:
- Introduced two transformation modes: symmetry control and inversion
- Added an angle adjustment parameter for branch manipulation
- Added the ability to select from various geometric shapes
- Updated UI with controls for uploading custom shapes
0.18 (2025.03.26)
- Modification in the flake generation algorithm
- Added a swirl transformation effect
- Introduced symmetry mode
0.17 (2025.03.25)
- Improved the flake shape generation algorithm
- Implemented a masking feature for shapes
- Added Grid Mode for creating basic patterns
- Introduced a global rotation parameter
- Added the ability to select a fill mode for shapes (Standard, XOR)
- Small changes for Background Mode
0.16 (2025.03.19)
- Released as a Work-in-Progress (WIP) Tool
- Updated main parameters and functions (range settings, cleanup, renaming, etc.)
- Improved algorithm for converting custom SVGs using Paper.js
0.15 (2025.03.17)
- Updated all dependencies to the local repository
- Replaced noise functions with Simplex noise
- Refactored the size calculation algorithm
0.10 - 0.14 (January 2025)
- Initial prototype development